Font changes, content revisions, and shape updates will be reflected automatically with this new functionality. Removing the “baking” step means elements can remain interactive and linked to the original objects. Users can now create decals and text-based graphics using still or animated 2D objects.
Don’t have Print Studio on your system yet? The new functionality will alert you to its absence and help you easily install it.Ĭreating text or shapes as a map in your material is simple with the new text and shape map.
Ready to 3D print your model, scene, or creation? With Extension 2, you can launch Autodesk’s Print Studio application directly from 3ds Max with a single click. Apply render styles, CFD velocity fields, and animate airflow splines to make your data come to life while at the same time harnessing the capabilities of 3ds Max for realistic or artistic presentations. Ideal for non-programmers, these tools can be used to animate simulation data in CFD, CSV, or OpenVDB formats. Finally, you can easily add buttons to your MCG tools via the signal parameter, or color pickers via the new color parameter.Īutodesk CFD subscribers will be able to visualize their data in a whole new way with a new MCG toolset and 3ds Max features that make importing, parsing, and display of simulation data sets in 3ds Max much easier. Another addition to MCG is the ability to import data from bitmaps and simulation data like CSV or Open VDB files that can be tracked with your scene as assets so you can animate accurate simulation data inside the scene. Bitmap handling and meshing also got a boost in functionality. Now in Extension 2, the functionality and capabilities have grown with the addition of procedural MCG shapes and splines. Max Creation Graph (MCG) was introduced in the 2016 release as a node-based, procedural content, programming view. The new TextPlus feature, introduced in Extension 1, now has the ability to use text strings and shapes to be used as a material map, creating material decals in your scene.The new Texture Object Mask modifier allows users to position and animate textures on an object using other objects in the scene.
With the new built-in “Send To” Autodesk Print Studio button, users can quickly export and 3D print any of their 3ds Max creations.With fundamental improvements in the Max Creation Graph (MCG), users can now animate accurate simulation data like Computational Fluid Dynamic (CFD) data or other data inside their 3ds Max scenes.
Images can be enlarged for better viewing.Extension 2 for Autodesk® 3ds Max® 2016 is now available with a potpourri of new features to help your visualize data in new ways as well as be more creative. Generate native previews and import additional preview images (up to 3) in the Material Manager. Create virtual categories and folders in any hierarchical depth. Manage your materials in the unlimited amount of libraries.
Manage your materials directly in the 3D application.įilter/search in different criteria (the material type, name, description.) and search live by just typing in the search field.įor a faster and more efficient way of browsing materials presets, XSMP Pre-built Library Manager has the convenient features of showing you all materials contained in a categories and subcategories. The XSMP is integrated directly in 3ds Max and therefore does not need additional modules for communication with the host software. High quality and resolution texture maps (4K and up). Hundreds of top-quality materials in the pre-build libraries for each supported rendering engine (Pro and Studio Editions).